Wednesday, October 29, 2014

The proven efficacy of games in helping students learn has yet to fully surmount skeptical attitudes among educators, but the motivational aspects of games are enticing, as are the futuristic apps and cross-cultural connections that new devices make possible.

What would people do if an asteroid the size of Texas was racing toward Earth? How would scientists, physicists, politicians, and media react? Sounds like a game, right? What if it was not a game, but a class? What if that scenario was used to bring together students in government, science, and language arts courses? How would they react? And, more importantly, how many rich, teachable moments could educators find in that gamified simulation?

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