Tuesday, July 31, 2012
The NMC Horizon Report > 2012 K-12 Edition identifies mobile devices & apps and tablet computing as technologies expected to enter mainstream use in the first horizon of one year or less. Game-based learning and personal learning environments are seen in the second horizon of two to three years; and augmented reality and natural user interfaces emerged in the third horizon of four to five years.

 
The subject matter in this report was identified through a qualitative research process designed and conducted by the NMC that engages an international body of experts in education, technology, business, and other fields around a set of research questions designed to surface significant trends and challenges and to identify emerging technologies with a strong likelihood of adoption in pre-college education. The NMC Horizon Report > 2012 K-12 Edition details the areas in which these experts were in strong agreement.
 
Go to source:

http://www.nmc.org/news/its-here-releases-horizon-report-2012-k-12-edition